유데미에서 Brad Traversy의 20 Web Projects With Vanilla JavaScript
를 하나씩 직접 코딩해보면서 정리하기 위한 글이다.
데모 페이지
vanillawebprojects.com/projects/breakout-game/
코드 링크
github.com/rshak8912/20-Web-Projects
index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<link rel="stylesheet" href="style.css" />
<title>Breakout!</title>
</head>
<body>
<h1>벽돌깨기!</h1>
<button id="rules-btn" class="btn rules-btn">Show Rules</button>
<div id="rules" class="rules">
<h2>How To Play:</h2>
<p>
Use your right and left keys to move the paddle to bounce the ball up and break the blocks.
</p>
<p>If you miss the ball, your score and the blocks will reset.</p>
<button id="close-btn" class="btn">Close</button>
</div>
<canvas id="canvas" width="800" height="600"></canvas>
<script src="script.js"></script>
</body>
</html>
style.css
* {
box-sizing: border-box;
}
body {
background-color: #0095dd;
display: flex;
flex-direction: column;
align-items: center;
justify-content: center;
font-family: Arial, Helvetica, sans-serif;
min-height: 100vh;
margin: 0;
}
h1 {
font-size: 45px;
color: #fff;
}
canvas {
background: #f0f0f0;
display: block;
border-radius: 5px;
}
.btn {
cursor: pointer;
border: 0;
padding: 10px 20px;
background: #000;
color: #fff;
border-radius: 5px;
}
.btn:focus {
outline: 0;
}
.btn:hover {
background: #222;
}
.btn:active {
transform: scale(0.98);
}
.rules-btn {
position: absolute;
top: 30px;
left: 30px;
}
.rules {
position: absolute;
top: 0;
left: 0;
background: #333;
color: #fff;
min-height: 100vh;
width: 400px;
padding: 20px;
line-height: 1.5;
transform: translateX(-400px);
transition: transform 1s ease-in-out;
}
.rules.show {
transform: translateX(0);
}
script.js
const rulesBtn = document.getElementById('rules-btn');
const closeBtn = document.getElementById('close-btn');
const rules = document.getElementById('rules');
const canvas = document.getElementById('canvas');
const ctx = canvas.getContext('2d');
let score = 0;
const brickRowCount = 9;
const brickColumnCount = 5;
const delay = 500;
const ball = {
x: canvas.width / 2,
y: canvas.height / 2,
size: 10,
speed: 4,
dx: 4,
dy: -4,
visible: true
};
const paddle = {
x: canvas.width / 2 - 40,
y: canvas.height - 20,
w: 80,
h: 10,
speed: 8,
dx: 0,
visible: true
};
const brickInfo = {
w: 70,
h: 20,
padding: 10,
offsetX: 45,
offsetY: 60,
visible: true
};
const bricks = [];
for (let i = 0; i < brickRowCount; i++) {
bricks[i] = [];
for (let j = 0; j < brickColumnCount; j++) {
const x = i * (brickInfo.w + brickInfo.padding) + brickInfo.offsetX;
const y = j * (brickInfo.h + brickInfo.padding) + brickInfo.offsetY;
bricks[i][j] = { x, y, ...brickInfo };
}
}
function drawBall() {
ctx.beginPath();
ctx.arc(ball.x, ball.y, ball.size, 0, Math.PI * 2);
ctx.fillStyle = ball.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
}
function drawPaddle() {
ctx.beginPath();
ctx.rect(paddle.x, paddle.y, paddle.w, paddle.h);
ctx.fillStyle = paddle.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
}
function drawScore() {
ctx.font = '20px Arial';
ctx.fillText(`Score: ${score}`, canvas.width - 100, 30);
}
function drawBricks() {
bricks.forEach(column => {
column.forEach(brick => {
ctx.beginPath();
ctx.rect(brick.x, brick.y, brick.w, brick.h);
ctx.fillStyle = brick.visible ? '#0095dd' : 'transparent';
ctx.fill();
ctx.closePath();
});
});
}
function movePaddle() {
paddle.x += paddle.dx;
// Wall detection
if (paddle.x + paddle.w > canvas.width) {
paddle.x = canvas.width - paddle.w;
}
if (paddle.x < 0) {
paddle.x = 0;
}
}
function moveBall() {
ball.x += ball.dx;
ball.y += ball.dy;
if (ball.x + ball.size > canvas.width || ball.x - ball.size < 0) {
ball.dx *= -1;
}
if (ball.y + ball.size > canvas.height || ball.y - ball.size < 0) {
ball.dy *= -1;
}
if (
ball.x - ball.size > paddle.x &&
ball.x + ball.size < paddle.x + paddle.w &&
ball.y + ball.size > paddle.y
) {
ball.dy = -ball.speed;
}
bricks.forEach(column => {
column.forEach(brick => {
if (brick.visible) {
if (
ball.x - ball.size > brick.x && ball.x + ball.size < brick.x + brick.w &&
ball.y + ball.size > brick.y && ball.y - ball.size < brick.y + brick.h
) {
ball.dy *= -1;
brick.visible = false;
increaseScore();
}
}
});
});
if (ball.y + ball.size > canvas.height) {
showAllBricks();
score = 0;
}
}
function increaseScore() {
score++;
if (score % (brickRowCount * brickColumnCount) === 0) {
ball.visible = false;
paddle.visible = false;
setTimeout(function () {
showAllBricks();
score = 0;
paddle.x = canvas.width / 2 - 40;
paddle.y = canvas.height - 20;
ball.x = canvas.width / 2;
ball.y = canvas.height / 2;
ball.visible = true;
paddle.visible = true;
},delay)
}
}
function showAllBricks() {
bricks.forEach(column => {
column.forEach(brick => (brick.visible = true));
});
}
function draw() {
ctx.clearRect(0, 0, canvas.width, canvas.height);
drawBall();
drawPaddle();
drawScore();
drawBricks();
}
function update() {
movePaddle();
moveBall();
draw();
requestAnimationFrame(update);
}
update();
const keyDown = (e) => {
if (e.key === 'Right' || e.key === 'ArrowRight') {
paddle.dx = paddle.speed;
} else if (e.key === 'Left' || e.key === 'ArrowLeft') {
paddle.dx = -paddle.speed;
}
}
const keyUp = (e) => {
if (
e.key === 'Right' ||
e.key === 'ArrowRight' ||
e.key === 'Left' ||
e.key === 'ArrowLeft'
) {
paddle.dx = 0;
}
}
document.addEventListener('keydown', keyDown);
document.addEventListener('keyup', keyUp);
rulesBtn.addEventListener('click', () => rules.classList.add('show'));
closeBtn.addEventListener('click', () => rules.classList.remove('show'));
강의를 통해 배운 점(생각, 내용 정리)
- 어렸을 때 하던 벽돌깨기 게임을 직접 만들어 볼 수 있어서 의미 있는 시간이었다.
- keyup, keydown 이벤트의 사용
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